A full orchestral score plus a reactive combat engine for Stonepeak’s flagship tactical shooter — 95 minutes tracked with a live ensemble.
Project
Fourteen years of bespoke music and sound for games and film — from orchestral combat themes and playful mobile melodies to full VR soundscapes.
A full orchestral score plus a reactive combat engine for Stonepeak’s flagship tactical shooter — 95 minutes tracked with a live ensemble.
Forty-five hummable loops and a complete character-voice palette for Candypop’s puzzle adventure, played by more than 90 million people.
Spatial score and complete sound design for Frostbyte’s VR expedition — music that hits your chest a beat before your ears.
Hybrid electronic-orchestral score for Battleline’s hero shooter — twelve character motifs, menu suite and live-season event cues.
Location-recorded ambiences and a bare-bones piano score for Westline’s post-collapse survival shooter, captured on site.
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Let’s score something players remember