Portfolio

Music for worlds players refuse to leave

Fourteen years of bespoke music and sound for games and film — from orchestral combat themes and playful mobile melodies to full VR soundscapes.

Symphony orchestra performing under the conductor in a concert hall Emberfall Directive

A full orchestral score plus a reactive combat engine for Stonepeak’s flagship tactical shooter — 95 minutes tracked with a live ensemble.

Client Stonepeak View
Project
Piano duo performing side by side in a recital hall Sugar Meadows

Forty-five hummable loops and a complete character-voice palette for Candypop’s puzzle adventure, played by more than 90 million people.

Client Candypop View
Project
Solo violinist tracking a score inside a grand studio room Glacier Drift

Spatial score and complete sound design for Frostbyte’s VR expedition — music that hits your chest a beat before your ears.

Client Frostbyte View
Project
Full orchestra in concert with the string section driving the climax Storm Vanguard

Hybrid electronic-orchestral score for Battleline’s hero shooter — twelve character motifs, menu suite and live-season event cues.

Client Battleline View
Project
Empty concert stage set for an evening symphony performance Silent Expanse

Location-recorded ambiences and a bare-bones piano score for Westline’s post-collapse survival shooter, captured on site.

Client Westline View
Project

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