Portfolio Glacier Drift
- Client
- Frostbyte
- Year
- 2025
- Services
- VR score · Sound design · Mix
- Score length
- 70 minutes
Overview
In VR the player stands inside the ensemble — so Glacier Drift’s score had to breathe in 360 degrees. I composed in spatial stems: sub-drones rooted underfoot, strings wheeling at head height, and a lone violin that always calls from the objective’s bearing.
Around the music I built the entire soundscape — groaning ice, whiteout gusts, far-off beacons — mixed headphone-first for VR, where two decibels too hot feels like a shout.
Deliverables
- Spatial score in ambisonics-ready stems
- Full VR sound design plus environment beds
- Headphone-first mix with comfort-tested dynamics
- Trailer theme and launch-cinematic music
“Playtesters lifted the headset purely to ask about the music. In VR, that just never happens.”
Creative Director, Frostbyte