Portfolio Glacier Drift

Solo violinist tracking a score inside a grand studio room Glacier Drift
Client
Frostbyte
Year
2025
Services
VR score · Sound design · Mix
Score length
70 minutes

Overview

In VR the player stands inside the ensemble — so Glacier Drift’s score had to breathe in 360 degrees. I composed in spatial stems: sub-drones rooted underfoot, strings wheeling at head height, and a lone violin that always calls from the objective’s bearing.

Around the music I built the entire soundscape — groaning ice, whiteout gusts, far-off beacons — mixed headphone-first for VR, where two decibels too hot feels like a shout.

Deliverables

  • Spatial score in ambisonics-ready stems
  • Full VR sound design plus environment beds
  • Headphone-first mix with comfort-tested dynamics
  • Trailer theme and launch-cinematic music
Grand piano waiting alone on a dark concert stage

“Playtesters lifted the headset purely to ask about the music. In VR, that just never happens.”

Creative Director, Frostbyte