Press

Featured in the journals composers read

Cover stories, craft interviews and bar-by-bar score breakdowns — every feature below traces one production from first sketch to final mix.

Symphony orchestra performing before a full concert audience
Rescore Magazine

Cover feature · Spring 2026

“Vale delivers the rare shooter theme you hum on the train home — then discover it has eighty faces in-game.”

Eight pages on the Emberfall Directive sessions: the brass-and-cello cell, the 40-piece date and the reactive combat engine.

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Immersive Audio Review

VR scoring special · 2025

“Glacier Drift sets a new bar for VR scoring — a score you sense physically before a note registers.”

A deep technical interview on spatial stems, comfort-tested dynamics and mixing a score you stand inside.

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Game Music Quarterly

Composer profile · Winter 2025

“From sugar-sweet mobile loops to full orchestral combat — the most adaptable composer in games right now.”

Fourteen years in one profile: web-game chip tunes, the Vale Tones line and twelve hero motifs for Storm Vanguard.

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Score Monthly

Score breakdown · Autumn 2025

“A masterclass in doing more with less — one piano, one room, and silence deployed like an instrument.”

Bar-by-bar walkthrough of the Silent Expanse main theme and its location-recorded ambience beds.

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The Sound Stage

Craft interview · Summer 2024

“Vale records the way documentarians shoot — first go and find the real thing, then write around it.”

On field recording as composition: two weeks of Arctic ice, dead factories and the accidents no plugin schedules.

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Playback Journal

Rising voices · 2024

“Sugar Meadows proves a forty-five-track mobile score can be the most sophisticated music in the room.”

How pocket-sized loops for Candypop’s puzzle adventure survived ninety million replays and counting.

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